Wipeout HD: what $20 will get ya

Some of us have been spending the beginning days of fall zooming through one of the best racers the future has ever seen. We have been shaving seconds and contemplating speed vs. thrust trade-offs. Making sure we twist those barrel-rolls in at just the right time for that crucial boost.

All the while taking in crisp and quick environs that make the new 1080p LG worth the money. Listening to the pulsating soundtrack that makes sure the 5.1 surround sound doesn't feel left out.

Wipeout HD has everything a racer needs and the lads in Liverpool studios are gracious enough to give it all to us for a modest and agreeable price tag of only $20, available for download on the Playstation Network.

I am a loyal EGX driver when I am gliding the track and I am a Wipeout Customer when I want to go fast.

So if you don't know......NOW YOU KNOW PLAYA!

check the vids for further awesome-ness evidence
http://www.wipeouthd.com/


Five reasons why madden will only get worse

Community – No one in this community cares if the game gets better. They just make sure they get better (than you) at this years game.

Success – If it ain't broke don't fix it. Millions sold every year, no matter what.

Developers – These people must be incredibly arrogant and isolated from the standards of all other gaming. My suggestion; clean house using the Chain Saw method.

Exclusivity – There is NO LEGAL competition and the NFL is getting worse in real life.

Madden himself – This man is completely out of touch and has never even played the game, guaranteed.

Maddens bonus screw ups: I am left wondering, will it ever catch up to next-gen capabilities. And it seems they have there arms wrapped around everything BS and Fluffy, while taking a leak on Gameplay and AI. There is not a single captivating game mode. Oh, and then there are “EA moments,” as I like to call them. That is when Madden tries to teach us about irony. For example: you are winning 17 to 14 with eleven seconds to go, you pick a HB dive with LJ and the announcer says something like “I sure hope he doesn't fumble it, huh huh....” and then, sure enough BOOM CRACK, FUMBLE! Run-back! You lose. Thanks for another terrible year Madden you piece of shit.


Spore Settles the Score with Critics/Haters

After much anticipation by the gaming community, Spore has finally been released. It is the culmination of Will Wright's brain child and the metaphorical basket in which Maxis has placed nearly all their eggs. Once just an idea in Wright's mind, this concept has grown legs and is poised to sell millions of copies.

The player emerges into existence amid the primordial soup. Your only goal is to float around eating things smaller than you while avoiding bigger creatures. Eating increases your size and gives you points to put towards evolutionary changes. Along the way you'll discover new parts for your creature that help your speed, defense, or mobility. It really is that easy, and I found the game's controls to be incredibly simple.

I didn't find the RTS element compelling. It seems to be the most out of place, but it is at that point that the design aspect becomes hugely involved. By then you are designing ships, tanks, planes, buildings, and outfits. I think that the editor is going to make a big difference on people's game play experiences. The more you involve yourself with the design of the world, the more you're likely to get out of the experience.

I was excited to see what the creature creator could do early on. I enjoyed it during my first play-through. I got into looking at and designing my creatures world like I never did with a game like The Sims. The tools in the creator are simple: part selection and transformation, layered patterns, and color templates. You can use these simple tools to make a creature of almost any shape, size, color, or sexual orientation. I've already seen some real gay looking characters, but my idea of gay might just be someone else's idea of cute.

I was skeptical at first about how well the design component would be integrated with gameplay features. I thought it might throw me off if I saw something that didn't belong in the planet. I haven't seen a lot of badly designed creatures, which was my real worry. Despite the occasional lame or offensive user generated content, Maxis did give the users a real opportunity to create a unique experience by being creative. And no matter how absurd, the creatures still seem to belong in the world.

People without top shelf PCs like myself will probably be relieved at how well the game plays. Often the most frustrating thing about playing PC games for me is getting them playable in the first place. I had no such problems with Spore. In fact the game didn't stutter at all until I got to the space stage, which does have some irritating load times when traveling between planets.

The game, while being a little schizophrenic, still easily guides the player through with charming gameplay (characteristic of Maxis) and well paced stepping stones. Perhaps it is a bit of an amalgum of previous games, but I really like a lot of those games. I always thought that they should have made EVO for the SNES over again, and Spore is that and a lot more.

Admittedly Spore is not going to be for everyone. This game probably won't appeal to people who are more attuned to hardcore gaming and competitive play. Spore exercises a different gaming muscle. With the abundance of assholes and dooshebags trying to ruin every game known to man, playing a game designed without traditional multi-player interaction is at least a fascinating experiment.

The more I played it the more it made me remember why games like SimCity are so accessible and fun. With most games casting you as the biggest, baddest soldier/murderer of all time, playing a game as the galaxies creative force sticks to Maxis' traditional motif of create/wait/manipulate. Maxis has delivered what their audience expected; a unique environment with enough control to put your own signature on the experience.


Instant Classic: S.T.A.L.K.E.R.

Shadow of Chernobyl

A first-person shooter, which many should model after. S.T.A.L.K.E.R. is: Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, and Robber. This surprisingly sums up your role fairly well. Many would believe this to be another FPS charted, delayed, and hyped along, but contrary to my cynicism for FPS’ now-a-days, this kicked my ass. You may read about this game, but know that it is a shame if you do not play it. One must experience the environment and atmosphere it presents you with.

The world you are set in, The Zone is literally the Shadow of Chernobyl. Whatever you have emblazoned into your mind about this place; think again. The Zone is huge. You will probably get lost. During your journey you will be given a PDA to keep track of missions, map, notes, and inventory. If you wonder too far into the country-side, mutated dogs, anomalies, or radiation could result in your untimely death. Fortunately, all it takes is one death via anomaly or radiation and you become very aware as to what to avoid. Got ammo? Doubtful. But if so, the dogs aren’t much of a problem.

Throughout the game you’ll embark on an unknown mission to kill a certain someone. The where and why is what you must find out. You’ll encounter many missions to fill your time up while playing. I’m sure one could spend upwards of 45+ hours inside the world of S.T.A.L.K.E.R. Many won’t want to unfortunately, as the side missions don’t offer much of a reward after completion. For the time it takes, most will find it not necessary as it doesn’t build upon your character’s experience or any variation of it.

It seems the developers incorporated many RPG elements, maybe just not quite enough.
Luckily, the main quest missions should keep most entertained enough to keep plugging the 11-15 hours to the end. I enjoyed the story missions so much, I was left wanting to do some over and over. The Gladiator matches were especially ass-kicking.

Closing Comments

S.T.A.L.K.E.R. sure delivers those gun battles, those eerie moments when the nuclear aftermath offer that morbid normality of life. Like that awesome book or film that digs its unearthly tentacles so far in that you see all those intertwined strings of chaos connecting the over, and underworld that form life and what we call civilization. S.T.A.L.K.E.R. does that and it does it well. It combines a compelling FPS tactical combat shooter within an open-ended horror adventure RPG. Not all that unlike an oldie, but classic, called Deus Ex. S.T.A.L.K.E.R. has done for the FPS/RPG genre as Deus Ex did for it back in 2000. And that’s saying a lot.

Online Gaming: Cheaters Win?

Why is Xbox Live bad for gaming?

Console gaming has came a long way from split-screen multiplayer, when friends used to complain about screen-watching or a mile of cord hooking up two televisions.

The breakthrough of online gaming was headed by Microsoft in late 2001 and
became critical to the future of console gaming, so of course this was eventually followed by Sony and Nintendo(kind of). But did this "breakthrough" cause console gaming to mature and grow through socialization and communication, or just prove that the majority of gamers are immature and lack any paradigms for basic conduct? Did it open the door for the types of players whose vocabulary extends only to four letter words and racist nonsensical tirades? My experience on Xbox Live and even PSN proves the latter to be true.

It seems with the wide popularity of online gaming, with titles such as Halo 3 and Unreal, mass numbers of gamers have displayed characteristics of arrogance, deplorable behavior, and cheating.

First off, these pompous gamers that continually harass the players who are not on their skill level, or as they like to refer to as 'noobs', are just pathetic. People like this cannot allow people to casually play a game from time to time.

If I take a break from a game like Halo 3 (which has the worst community and is the center of my complaint) and am not up to par, I always seem to have some jerk-off yelling about my performance. At times, even harassing me with messages. Get a life!!! It is ok. Another game will begin in 15 minutes and you can get your level 48 then.

If you're that good, join a tournament, MLG event or build a custom game with people on the same skill level. Xbox Live is meant for a wide variety of players to be able to come together and ENJOY the game, gamers shouldn't have to worry about being ousted due to an unfair disadvantage or harassment.

Last and definitely the biggest problem across Xbox Live is the cheaters. Microsoft has not gone far enough in remedying this problem, it is still rampant. Cheating by exploiting glitches in games to expose an unfair advantage is not the only form of unfair play. Equally annoying are the people that will start new accounts or, as in Halo, create ways to keep their experience down. The only thing this accomplishes is to ruin the experience of a new or casual player trying to familiarize him/herself with a game. What is the point of cheating? To gain a higher rank? What significance does a number by your gamer tag really portray? I'll be the first to admit that I enjoy getting my gamer score up and leveling through games like Halo 3 and Call of Duty. But to what avail does cheating achieve in this effort. Rankings and scores are implemented to give a gamer something to obtain and challenge him/her self for, to cause a sense of EVEN competition. These ranks in Halo for example, shouldn't be used to boost your friends prestige but to obtain a LEVEL PLAYING FIELD. The only thing cheaters or players who constantly alter their names and accounts achieve is installing a barrier for the rest. As a interdependent community we have to rely on each other as appropriate understanding gamers. We have something in common, we love games. We should embrace that not flip it to the wind. We can only count on Microsoft to fix Xbox Live to a certain extent, the core custodial job is up to us as gamers. Luckily it is a easy fix, stop cheating and being jackasses.