Piracy: Death of PC Gaming?
Hardly, ladies and gents. Let me tell you that yes, many people who can afford and build the latest in greatest PC technology are capable of pirating any game they see fit. The issue is, is that game developers seem not to notice the proper way of going about piracy. The real truth about piracy is that companies don't lose sales over piracy because the people who download it aren't the people who would ever buy it.
So to reiterate, here are some common practices used to prevent piracy.
1. EA's path: DRM
2. Making a quality game worth buying
3. Make an online component within the game that is worthwhile to consumers.
4. Digital distribution. ie, Steam.
All of these methods are ways to prevent piracy. Obviously, EA's method directly correlates the games they produce. ie, recycled trash. Sorry for that. Blizzard was recently quoted saying, "The thing that I think helps us (with piracy), is that since our games have such a huge multiplayer component, Battle.net really is our most effective DRM."
Blizzard went on to outline saying how DRM isn't a viable solution and that taking an approach similar to Valve's Steam would be the best alternative. As a PC gamer who uses Steam, I can assure everyone that this is a wonderful solution compared to DRM. Given Spore's recently short comings in the DRM category, I think it's safe to say that as an industry we need to be far away from DRM. For it only creates issues for the legit consumers. There are many titles out there, that are DRM free and wonderful to play. Sins of the Solar Empire is a great example. Quality game, runs on a plethora of PC machines, DRM free, and the option of digital distribution. That's how it's done. Hey devs, listen up and follow the examples set by the companies doing it right.



